Usually by end game though the price of power is 1, so once you get near end game avoid using claims to make power. Use solar most of the time, its more profitable then wind when you take into account selling during the day, unfortunately if too many people do this the night prices skyrocket, which can make wind better. Best ways to manipulate it is to grab geos with your claim in expansion level 2 as your first action if there is few vents. There is something to be said about going into debt, since that money isn't used for expanding, but it hurt your stock price alot to go into late game with 80-100 k of it. It seems to peak up to 80-120 most games in the middle, because so many people ignore it early game and try for the fancy stuff mid game. A significant number of people seem to get themselves in a bind mid game with power. In general I am winning approximately 50% of my games with 5 people, so take all this with a grain of salt and I hope you find this information useful.ġ) Power is King. I am not going to say I am the best at this game, but I seem to do ok. Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. Other Subreddits Real Time Strategy JOIN US ON DISCORDĭeceptive links to shock sites, malware, etc If you have any questions or suggestions relevant to the community - please, use modmail! This subreddit is dedicated to Offworld Trading Company - a strategy game developed by Mohawk Games.
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